Commits on Sep 14, 2026
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Dear ImGui Enigma menu, Linux support, silent-aim fix, crystal and mace
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The overlay moved from egui to Dear ImGui, rendered straight into the game's OpenGL context. Two GL traps shaped it: a sampler left bound on unit 0 turns the menu flat black, and a non-zero GL_UNPACK_ROW_LENGTH garbles the font atlas — which is uploaded while the renderer is constructed, so the state is neutralised around construction as well as around each draw. The C++ half of ImGui is linked statically (.cargo/config.toml), because a DLL depending on libstdc++-6.dll fails to inject with "a dependency is missing". The menu is now the Enigma layout: one window with a navigation rail, content and status panes, Poppins for the text. The accent is user-set (default #B7CDD4), the open key is rebindable (default Insert), and UI scale is a real scale — style sizes and every hand-drawn dimension — applied when the slider is released. The ESP is fully configurable with a live preview drawn from the player's own skin, sampled nearest-neighbour so it stays pixel-sharp. Silent aim now works: the attack packet carries no rotation and the server takes aim from the movement stream, so the aimed look is flushed as a PosRot before the swing. Entities built on Player that are not in the tab list — NPCs, holograms, clones — no longer count as players. New: Auto Crystal, Auto Mace, and a Legit/Instant mode for Auto Totem. Scaffold places ahead of the player instead of after arriving, and auto respawn is instant. Linux: the client builds as a .so started from .init_array, input is chained through GLFW callbacks, and the loader injects by LD_PRELOAD or ptrace. On both platforms the loader embeds the client, waits for Minecraft with a spinner, and injects once it appears. deploy.sh retries with a fresh DLL name and unhooks off-thread when the game has never drawn a frame. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Kretrod committed 3 hours ago
Commits on Sep 11, 2026
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Lodestone client: injected in-game menu driven through JNI
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The project gains a second half. The external explorer stays (and is how every name below was verified against the running game), but the cheat menu now runs inside Minecraft: - inject a DLL, hook glfwSwapBuffers, draw egui in the game's own GL context - drive the game through JNI rather than raw memory, so writes go through the GC's barriers and methods can be called directly - five draggable windows: Combat, Movement, ESP, Visuals, Misc - client-side only: nothing depends on owning the server Modules wired to the game: fly (vanilla/smooth/glide/teleport), speed (abilities/velocity), no-fall, jetpack, auto-sprint, noclip, step, high jump, jesus, spider, freecam; kill aura, aimbot (camera/silent, smoothed), trigger bot, reach, auto clicker with jitter, anti-knockback, criticals; entity ESP with boxes, tracers, nametags and health bars; fullbright, custom FOV, no hurt camera, no weather, no view bob; hide-from-capture. Per-module keybinds, a panic key, and settings saved to disk. GL state the game leaves behind has to be neutralised before drawing and put back after: a sampler object on unit 0 renders everything black, and a stale GL_UNPACK_ROW_LENGTH scrambles the font atlas. Unload unhooks and goes inert rather than unmapping the module, which crashed the game while the window still pointed at our window procedure. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
lodestone committed 3 days ago -
Lodestone: external HotSpot/Minecraft trainer
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Reads HotSpot's exported VMStructs table through ReadProcessMemory to resolve Java classes, fields and objects in a running Minecraft, with no code loaded into the game: no mod, no injected DLL, no JVMTI agent. - win: OpenProcess + RPM/WPM, module enumeration, PE export parsing - vm: VMStructs/VMTypes/constants parsed live out of jvm.dll - jvm: ClassLoaderDataGraph walk, UNSIGNED5 fieldinfo stream decode (JDK 21+), vmSymbols for injected fields, mirrors for statics, strings, arrays, HashMaps - game: Minecraft 26.2 layer (flight, speed, noclip, no-fall, god, instabuild, teleport, world clock), gated on single player, primitives only - egui menu + CLI explorer Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
lodestone committed 3 days ago
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