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//! Saving and loading the menu's settings.
//!
//! A plain text file, one `key = value` per line, so it can be read and edited
//! without the client. Module names come from the same registry the menu and
//! the keybinds use, so a module cannot appear in one and be missing here.
use crate::state::{BindTarget, ModuleId, Shared};
fn path() -> std::path::PathBuf {
crate::client_dir().join("lodestone-config.txt")
}
pub fn save(shared: &Shared) -> Result<String, String> {
let mut out = String::from("# lodestone settings\n");
for m in ModuleId::ALL {
out.push_str(&format!("{} = {}\n", m.key(), m.get(&shared.cfg)));
}
let c = &shared.cfg;
let mut num = |k: &str, v: f32| out.push_str(&format!("{k} = {v}\n"));
num("fly_speed", c.movement.fly_speed);
num("fly_step", c.movement.fly_step);
num("fly_step_interval", c.movement.fly_step_interval);
num("speed_value", c.movement.speed_value);
num("jetpack_power", c.movement.jetpack_power);
num("step_height", c.movement.step_height);
num("jump_multiplier", c.movement.jump_multiplier);
num("spider_power", c.movement.spider_power);
num("freecam_speed", c.movement.freecam_speed);
num("aura_range", c.combat.aura_range);
num("aura_cps", c.combat.aura_cps);
num("aim_fov", c.combat.aim_fov);
num("aim_speed", c.combat.aim_speed);
num("trigger_delay", c.combat.trigger_delay);
num("reach_distance", c.combat.reach_distance);
num("click_cps", c.combat.click_cps);
num("click_jitter", c.combat.click_jitter);
num("place_delay", c.building.place_delay);
num("kb_horizontal", c.combat.kb_horizontal);
num("kb_vertical", c.combat.kb_vertical);
num("esp_distance", c.esp.distance);
num("fov_value", c.visuals.fov_value);
num("ui_scale", c.ui_scale);
out.push_str(&format!("fly_mode = {}\n", c.movement.fly_mode.label()));
out.push_str(&format!("speed_mode = {}\n", c.movement.speed_mode.label()));
out.push_str(&format!("aim_mode = {}\n", c.combat.aim_mode.label()));
out.push_str(&format!("aura_players = {}\n", c.combat.aura_players));
out.push_str(&format!("aura_mobs = {}\n", c.combat.aura_mobs));
out.push_str(&format!("aura_animals = {}\n", c.combat.aura_animals));
// Customizable UI state that is not a module toggle or a numeric setting.
out.push_str(&format!("menu_key = {}\n", c.menu_key));
out.push_str(&format!("accent = {}\n", fmt_color(c.accent)));
out.push_str(&format!("totem_mode = {}\n", c.combat.totem_mode.label()));
// Written directly rather than through `num`: that closure holds a mutable
// borrow of `out`, so reaching for it again down here would overlap with
// the plain pushes above.
out.push_str(&format!("crystal_range = {}\n", c.combat.crystal_range));
out.push_str(&format!("crystal_delay = {}\n", c.combat.crystal_delay));
out.push_str(&format!("esp_box_style = {}\n", c.esp.box_style.label()));
out.push_str(&format!("esp_box_fill = {}\n", c.esp.box_fill));
out.push_str(&format!("color_player = {}\n", fmt_color(c.esp.color_player)));
out.push_str(&format!("color_mob = {}\n", fmt_color(c.esp.color_mob)));
out.push_str(&format!("color_animal = {}\n", fmt_color(c.esp.color_animal)));
out.push_str(&format!("color_item = {}\n", fmt_color(c.esp.color_item)));
out.push_str(&format!("color_threat = {}\n", fmt_color(c.esp.color_threat)));
out.push_str(&format!("color_invis = {}\n", fmt_color(c.esp.color_invis)));
for b in &shared.binds {
let name = match b.target {
BindTarget::Module(m) => m.key(),
BindTarget::Panic => "panic",
// Never stored in the bind list — it lives in cfg.menu_key.
BindTarget::MenuToggle => continue,
};
out.push_str(&format!("bind.{name} = {}\n", b.key));
}
let path = path();
std::fs::write(&path, out).map_err(|e| e.to_string())?;
Ok(path.display().to_string())
}
/// Load at startup, when there is no `Shared` borrow to hand.
/// Returns false when there is simply no config yet.
pub fn load_into_shared() -> Result<bool, String> {
if !path().exists() {
return Ok(false);
}
crate::state::with(|s| load(s))
.unwrap_or(Err("state lock poisoned".into()))
.map(|_| true)
}
pub fn load(shared: &mut Shared) -> Result<(), String> {
let text = std::fs::read_to_string(path()).map_err(|e| e.to_string())?;
shared.binds.clear();
for line in text.lines() {
let line = line.trim();
if line.is_empty() || line.starts_with('#') {
continue;
}
let Some((key, value)) = line.split_once('=') else {
continue;
};
let (key, value) = (key.trim(), value.trim());
if let Some(name) = key.strip_prefix("bind.") {
if let Ok(vk) = value.parse::<u32>() {
let target = if name == "panic" {
Some(BindTarget::Panic)
} else {
ModuleId::from_key(name).map(BindTarget::Module)
};
if let Some(target) = target {
shared.binds.push(crate::state::Bind { key: vk, target });
}
}
continue;
}
if let Some(m) = ModuleId::from_key(key) {
m.set(&mut shared.cfg, value == "true");
continue;
}
apply_setting(shared, key, value);
}
// Anything the window-capture switch turned on has to be re-applied, since
// it is Windows state rather than ours.
crate::capture::apply(shared.cfg.misc.hide_from_capture);
Ok(())
}
/// Format a colour as "r,g,b,a" with four decimals each.
fn fmt_color(c: [f32; 4]) -> String {
format!("{:.4},{:.4},{:.4},{:.4}", c[0], c[1], c[2], c[3])
}
/// Parse "r,g,b,a" back into a colour.
fn parse_color(s: &str) -> Option<[f32; 4]> {
let mut it = s.split(',').map(|p| p.trim().parse::<f32>());
let r = it.next()?.ok()?;
let g = it.next()?.ok()?;
let b = it.next()?.ok()?;
let a = it.next().and_then(|v| v.ok()).unwrap_or(1.0);
Some([r, g, b, a])
}
fn apply_setting(shared: &mut Shared, key: &str, value: &str) {
use crate::state::{AimMode, BoxStyle, FlyMode, SpeedMode, TotemMode};
let c = &mut shared.cfg;
let f = || value.parse::<f32>().ok();
let b = value == "true";
match key {
"menu_key" => c.menu_key = value.parse::<u32>().unwrap_or(c.menu_key),
"accent" => c.accent = parse_color(value).unwrap_or(c.accent),
"crystal_range" => c.combat.crystal_range = f().unwrap_or(c.combat.crystal_range),
"crystal_delay" => c.combat.crystal_delay = f().unwrap_or(c.combat.crystal_delay),
"totem_mode" => {
if let Some(m) = TotemMode::ALL.into_iter().find(|m| m.label() == value) {
c.combat.totem_mode = m;
}
}
"esp_box_fill" => c.esp.box_fill = b,
"esp_box_style" => {
if let Some(m) = BoxStyle::ALL.into_iter().find(|m| m.label() == value) {
c.esp.box_style = m;
}
}
"color_player" => c.esp.color_player = parse_color(value).unwrap_or(c.esp.color_player),
"color_mob" => c.esp.color_mob = parse_color(value).unwrap_or(c.esp.color_mob),
"color_animal" => c.esp.color_animal = parse_color(value).unwrap_or(c.esp.color_animal),
"color_item" => c.esp.color_item = parse_color(value).unwrap_or(c.esp.color_item),
"color_threat" => c.esp.color_threat = parse_color(value).unwrap_or(c.esp.color_threat),
"color_invis" => c.esp.color_invis = parse_color(value).unwrap_or(c.esp.color_invis),
"fly_speed" => c.movement.fly_speed = f().unwrap_or(c.movement.fly_speed),
"fly_step" => c.movement.fly_step = f().unwrap_or(c.movement.fly_step),
"fly_step_interval" => {
c.movement.fly_step_interval = f().unwrap_or(c.movement.fly_step_interval)
}
"speed_value" => c.movement.speed_value = f().unwrap_or(c.movement.speed_value),
"jetpack_power" => c.movement.jetpack_power = f().unwrap_or(c.movement.jetpack_power),
"step_height" => c.movement.step_height = f().unwrap_or(c.movement.step_height),
"jump_multiplier" => {
c.movement.jump_multiplier = f().unwrap_or(c.movement.jump_multiplier)
}
"spider_power" => c.movement.spider_power = f().unwrap_or(c.movement.spider_power),
"freecam_speed" => c.movement.freecam_speed = f().unwrap_or(c.movement.freecam_speed),
"aura_range" => c.combat.aura_range = f().unwrap_or(c.combat.aura_range),
"aura_cps" => c.combat.aura_cps = f().unwrap_or(c.combat.aura_cps),
"aim_fov" => c.combat.aim_fov = f().unwrap_or(c.combat.aim_fov),
"aim_speed" => c.combat.aim_speed = f().unwrap_or(c.combat.aim_speed),
"trigger_delay" => c.combat.trigger_delay = f().unwrap_or(c.combat.trigger_delay),
"reach_distance" => c.combat.reach_distance = f().unwrap_or(c.combat.reach_distance),
"click_cps" => c.combat.click_cps = f().unwrap_or(c.combat.click_cps),
"click_jitter" => c.combat.click_jitter = f().unwrap_or(c.combat.click_jitter),
"place_delay" => c.building.place_delay = f().unwrap_or(c.building.place_delay),
"kb_horizontal" => c.combat.kb_horizontal = f().unwrap_or(c.combat.kb_horizontal),
"kb_vertical" => c.combat.kb_vertical = f().unwrap_or(c.combat.kb_vertical),
"esp_distance" => c.esp.distance = f().unwrap_or(c.esp.distance),
"fov_value" => c.visuals.fov_value = f().unwrap_or(c.visuals.fov_value),
"ui_scale" => c.ui_scale = f().unwrap_or(c.ui_scale),
"aura_players" => c.combat.aura_players = b,
"aura_mobs" => c.combat.aura_mobs = b,
"aura_animals" => c.combat.aura_animals = b,
"fly_mode" => {
if let Some(m) = FlyMode::ALL.into_iter().find(|m| m.label() == value) {
c.movement.fly_mode = m;
}
}
"speed_mode" => {
if let Some(m) = SpeedMode::ALL.into_iter().find(|m| m.label() == value) {
c.movement.speed_mode = m;
}
}
"aim_mode" => {
if let Some(m) = AimMode::ALL.into_iter().find(|m| m.label() == value) {
c.combat.aim_mode = m;
}
}
_ => {}
}
}