1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
//! Saving and loading the menu's settings.
//!
//! A plain text file, one `key = value` per line, so it can be read and edited
//! without the client. Module names come from the same registry the menu and
//! the keybinds use, so a module cannot appear in one and be missing here.
use crate::state::{BindTarget, ModuleId, Shared};
fn path() -> std::path::PathBuf {
crate::client_dir().join("lodestone-config.txt")
}
pub fn save(shared: &Shared) -> Result<String, String> {
let mut out = String::from("# lodestone settings\n");
for m in ModuleId::ALL {
out.push_str(&format!("{} = {}\n", m.key(), m.get(&shared.cfg)));
}
let c = &shared.cfg;
let mut num = |k: &str, v: f32| out.push_str(&format!("{k} = {v}\n"));
num("fly_speed", c.movement.fly_speed);
num("fly_step", c.movement.fly_step);
num("fly_step_interval", c.movement.fly_step_interval);
num("speed_value", c.movement.speed_value);
num("jetpack_power", c.movement.jetpack_power);
num("step_height", c.movement.step_height);
num("jump_multiplier", c.movement.jump_multiplier);
num("spider_power", c.movement.spider_power);
num("freecam_speed", c.movement.freecam_speed);
num("aura_range", c.combat.aura_range);
num("aura_cps", c.combat.aura_cps);
num("aim_fov", c.combat.aim_fov);
num("aim_speed", c.combat.aim_speed);
num("trigger_delay", c.combat.trigger_delay);
num("reach_distance", c.combat.reach_distance);
num("click_cps", c.combat.click_cps);
num("click_jitter", c.combat.click_jitter);
num("place_delay", c.building.place_delay);
num("kb_horizontal", c.combat.kb_horizontal);
num("kb_vertical", c.combat.kb_vertical);
num("esp_distance", c.esp.distance);
num("fov_value", c.visuals.fov_value);
num("ui_scale", c.ui_scale);
out.push_str(&format!("fly_mode = {}\n", c.movement.fly_mode.label()));
out.push_str(&format!("speed_mode = {}\n", c.movement.speed_mode.label()));
out.push_str(&format!("aim_mode = {}\n", c.combat.aim_mode.label()));
out.push_str(&format!("aura_players = {}\n", c.combat.aura_players));
out.push_str(&format!("aura_mobs = {}\n", c.combat.aura_mobs));
out.push_str(&format!("aura_animals = {}\n", c.combat.aura_animals));
for b in &shared.binds {
let name = match b.target {
BindTarget::Module(m) => m.key(),
BindTarget::Panic => "panic",
};
out.push_str(&format!("bind.{name} = {}\n", b.key));
}
let path = path();
std::fs::write(&path, out).map_err(|e| e.to_string())?;
Ok(path.display().to_string())
}
/// Load at startup, when there is no `Shared` borrow to hand.
/// Returns false when there is simply no config yet.
pub fn load_into_shared() -> Result<bool, String> {
if !path().exists() {
return Ok(false);
}
crate::state::with(|s| load(s))
.unwrap_or(Err("state lock poisoned".into()))
.map(|_| true)
}
pub fn load(shared: &mut Shared) -> Result<(), String> {
let text = std::fs::read_to_string(path()).map_err(|e| e.to_string())?;
shared.binds.clear();
for line in text.lines() {
let line = line.trim();
if line.is_empty() || line.starts_with('#') {
continue;
}
let Some((key, value)) = line.split_once('=') else {
continue;
};
let (key, value) = (key.trim(), value.trim());
if let Some(name) = key.strip_prefix("bind.") {
if let Ok(vk) = value.parse::<u32>() {
let target = if name == "panic" {
Some(BindTarget::Panic)
} else {
ModuleId::from_key(name).map(BindTarget::Module)
};
if let Some(target) = target {
shared.binds.push(crate::state::Bind { key: vk, target });
}
}
continue;
}
if let Some(m) = ModuleId::from_key(key) {
m.set(&mut shared.cfg, value == "true");
continue;
}
apply_setting(shared, key, value);
}
// Anything the window-capture switch turned on has to be re-applied, since
// it is Windows state rather than ours.
crate::capture::apply(shared.cfg.misc.hide_from_capture);
Ok(())
}
fn apply_setting(shared: &mut Shared, key: &str, value: &str) {
use crate::state::{AimMode, FlyMode, SpeedMode};
let c = &mut shared.cfg;
let f = || value.parse::<f32>().ok();
let b = value == "true";
match key {
"fly_speed" => c.movement.fly_speed = f().unwrap_or(c.movement.fly_speed),
"fly_step" => c.movement.fly_step = f().unwrap_or(c.movement.fly_step),
"fly_step_interval" => {
c.movement.fly_step_interval = f().unwrap_or(c.movement.fly_step_interval)
}
"speed_value" => c.movement.speed_value = f().unwrap_or(c.movement.speed_value),
"jetpack_power" => c.movement.jetpack_power = f().unwrap_or(c.movement.jetpack_power),
"step_height" => c.movement.step_height = f().unwrap_or(c.movement.step_height),
"jump_multiplier" => {
c.movement.jump_multiplier = f().unwrap_or(c.movement.jump_multiplier)
}
"spider_power" => c.movement.spider_power = f().unwrap_or(c.movement.spider_power),
"freecam_speed" => c.movement.freecam_speed = f().unwrap_or(c.movement.freecam_speed),
"aura_range" => c.combat.aura_range = f().unwrap_or(c.combat.aura_range),
"aura_cps" => c.combat.aura_cps = f().unwrap_or(c.combat.aura_cps),
"aim_fov" => c.combat.aim_fov = f().unwrap_or(c.combat.aim_fov),
"aim_speed" => c.combat.aim_speed = f().unwrap_or(c.combat.aim_speed),
"trigger_delay" => c.combat.trigger_delay = f().unwrap_or(c.combat.trigger_delay),
"reach_distance" => c.combat.reach_distance = f().unwrap_or(c.combat.reach_distance),
"click_cps" => c.combat.click_cps = f().unwrap_or(c.combat.click_cps),
"click_jitter" => c.combat.click_jitter = f().unwrap_or(c.combat.click_jitter),
"place_delay" => c.building.place_delay = f().unwrap_or(c.building.place_delay),
"kb_horizontal" => c.combat.kb_horizontal = f().unwrap_or(c.combat.kb_horizontal),
"kb_vertical" => c.combat.kb_vertical = f().unwrap_or(c.combat.kb_vertical),
"esp_distance" => c.esp.distance = f().unwrap_or(c.esp.distance),
"fov_value" => c.visuals.fov_value = f().unwrap_or(c.visuals.fov_value),
"ui_scale" => c.ui_scale = f().unwrap_or(c.ui_scale),
"aura_players" => c.combat.aura_players = b,
"aura_mobs" => c.combat.aura_mobs = b,
"aura_animals" => c.combat.aura_animals = b,
"fly_mode" => {
if let Some(m) = FlyMode::ALL.into_iter().find(|m| m.label() == value) {
c.movement.fly_mode = m;
}
}
"speed_mode" => {
if let Some(m) = SpeedMode::ALL.into_iter().find(|m| m.label() == value) {
c.movement.speed_mode = m;
}
}
"aim_mode" => {
if let Some(m) = AimMode::ALL.into_iter().find(|m| m.label() == value) {
c.combat.aim_mode = m;
}
}
_ => {}
}
}