Commits on Sep 14, 2026
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C++ port of the client: MinHook, Dear ImGui, JNI bindings
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A from-scratch C++ remake of the Rust client, cross-compiled with mingw into a DLL that depends only on KERNEL32, SHELL32, USER32 and msvcrt. MinHook detours glfwSwapBuffers; each frame reads the game over JNI on the render thread, runs the modules against a copy of the settings, and draws the Enigma menu, HUD and ESP with Dear ImGui (both vendored under third_party with their licences). The mingw toolchain is the win32-threads build, so locking uses CRITICAL_SECTION and threads use CreateThread. Settings share the Rust client's file and key names, so a config written by either means the same to the other. File I/O uses fopen rather than iostreams, which saved 1.7 MB. Around 51 of the 69 menu modules are wired: flight, speed, sprint, bhop, jetpack, no fall, noclip, spider, step, timer, kill aura with criticals and sprint reset, aimbot, bow aimbot, trigger bot, reach, hitbox, anti-knockback, auto clicker, auto totem (Legit/Instant), shield, crystal and mace, the visual options, and ESP with ping, threat and gear. Block placing, block scanning, freecam, blink and the packet tap are still to come. Binding names are ported from the Rust client's working definitions, but this build has not yet run against the live game. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Kretrod committed 4 hours ago
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